Virgin killer sweater for Sabrean/Deira
A downloadable asset pack
Installation is drag & drop with VRCFury !
- Prefab comes preconfigured for a Drag & drop installation
- Menu with toggles come already set-up
"Virgin killer sweater" for the Sabrean and Deira avatars
- Features -
- Toggles: VirginKiller
- Physbone on laces
- Color easily customizable within unity
- Menu icons
(See images for blendshapes list)
Note: There may be some slight clipping
Since all of the blendshapes aren't used, I'd recommend adding VRCFury's Blendshape optimizer to your avatar so unused ones are deleted on upload.
- Information -
FBX Statistics
- 1 Material
- 1 Mesh
- Faces: 3.706
- Tris: 7.396
Texture and Mesh Memory Statistics
- Texture memory*
- 2.35 MiB
- Mesh Memory**
- 3.57 MiB
- Combined
- 5.92 MiB
*Material and textures in the default prefab
**With all blendshapes present in the mesh, if any blendshapes are unused and have VRCFury's Blendshape optimizer, size will be less when the avatar is compiled, as unused blendshapes are deleted.
VRCSDK3 parameter Statistics
- 1 Booleans
- Requirements -
Latest version of Mochie's shader
VRCFury for drag and drop install
- Files -
- .unitypackage
- .spp
- TOS -
You may
- Modify to your liking
- Create and distribute your own TEXTURE (only the texture, not the asset itself !) creations for this asset.
Do not
- Redistribute.
- Reupload/claim/sell as your own product, this includes modifications.
- For commissions: The commissioner must own the asset.
Credits:
Marble materials: https://ambientcg.com/
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $6 USD. You will get access to the following files:
Comments
Log in with itch.io to leave a comment.
Hello there!
I have a question: If I purchase your sweater (and other accessories), will I be able to use them in my game(s)? In other words, does buying your items also grant a license to use them in commercial products, like games?
Thank you so much, and I hope you have a wonderful day/night!
Hi, I'm fine with people using my assets for their personal projects, as for "commercial" use, in your case a game, I'm fine with it as long as the asset itself is not a "paywalled" feature, obtainable/unlockable exclusively through real-life money, like skins in games such as CS:GO/CS2, COD, etc.
The asset existing within the game, and the game itself costing money, if it does, is fine, as understandibly you'd need to monetize your game if you choose to, provided that the assets themselves are not the direct product being sold/paywalled.
Take for reference some of my assets being implemented into a garry's mod workshop model, this is competely fine.
Crediting me in the description and/or in-game credits of your project would be greatly appreciated.
Overall, the ToS would fall into a "Fair Use" or similar category, prioritizing ethical and reasonable use of my work.
If you have any questions or need clarification feel free to contact me directly.
Ok I got it!
Thank you a lot!